IT Student & VR Developer
I build things that feel real — whether that's a VR heist game where you grab jewels with your bare hands, or this portfolio that simulates a full Fedora 43 desktop in the browser. I got hooked on VR after implementing Meta Quest hand tracking and realising gesture input could replace controllers entirely. When I'm not in Unity, I'm usually deep in vanilla JS, Linux configs, or figuring out how to make CSS do something it probably shouldn't.
Singapore Polytechnic
Diploma in Information Technology
Expected Graduation: 2026
VR Developer — Meta Quest
Built a jewelry heist VR game for Meta Quest using Unity and C#.
Implemented full hand tracking — grab, throw, and interact with
objects using bare hands. Optimised rendering for 72fps on
standalone hardware.
Web Developer — Portfolio
Designed and developed this interactive Fedora 43 desktop
simulation from scratch using vanilla JavaScript, HTML5, and CSS3.
Features include draggable windows, a working terminal, boot
animation, GNOME Activities overview, and PWA support.
VR & Spatial Computing • Game Development • Open Source • Linux & System Customization • UI/UX Design
An immersive VR heist game for Meta Quest with full hand tracking support. Grab precious gems, avoid security, and escape with the loot!
This very website! A unique Fedora 43 GNOME 49-styled portfolio with draggable windows, working terminal, boot animation, and sticky notes.