Jewelry Shop Robbery VR
A hand-tracked VR heist game with haptic gloves
A VR heist game for Meta Quest where you crack displays and pick up jewels using bare-hand tracking and bHaptics gloves instead of physical controllers.
How I built it
I integrated the bHaptics SDK and Meta Interaction SDK over OpenXR in C#. I calibrated vibration profiles and movement thresholds so picking up small rings and jewels felt distinctly lighter than smashing display glass or grabbing heavy tools.
Outcome
Holds a steady 72 FPS on-device with hand tracking and bluetooth haptics running simultaneously, keeping hand interactions responsive and free of input lag.
Built with
C#, Unity 3D, Meta Interaction SDK, OpenXR, bHaptics SDK, Meta Quest, Hand Tracking, Haptic Feedback